Asian Journal of Health and Science
p-ISSN: 2980-4302
e-ISSN: 2980-4310
Vol. 3 No. 9 September, 2024
Improving Cognitive Performance with
Board Activities in Older Adults
Nabilla Khaerunissa Putri1, Aniek
Puspitosari2*
1,2 Politeknik
Kesehatan Kementerian Kesehatan Surakarta, Indonesia
Email: aniekpuspitosari@gmail.com
Abstract
Cognitive function decline is one of the problems that is
often experienced as we age, and this has an impact on activities of daily
living (ADL), social participation, employment, psychological conditions, and
independence of pre-elderly and elderly. To maintain cognitive abilities,
interventions in the form of cognitive activities are needed. The purpose of this study was to determine
the effect of the Monopoli Modified Board Game (Indonesian Version) on the cognitive
abilities of pre-elderly and elderly. The method used was pre-experimental
one-group pretest and posttest, with 28 subjects from the elderly community RW
8, Kemiri, Kebakkramat, Karanganyar. Data collection was carried out using the
Montreal Cognitive Assessment Indonesian Version (MoCa-Ina) instrument, and the
modified monopoly game was conducted in 8 sessions for eight weeks. The results
showed that there was a significant effect of the Monopoly Modified Board Game
on the cognitive abilities of pre-elderly and elderly, with a paired t-test value
of Sig. (2-tailed) = 0.001, which means the p-value <0.05. The mean
difference of 2.25 indicates an increase in cognitive abilities after the
intervention. The majority of research subjects were female, with a pre-elderly
age category of 53.5%, most were not working (60.7%), and had the last
education at a low level (75%). The implication of this study shows that the
Monopoli Modified Board Game (Indonesian Version) can be an effective
alternative intervention in improving cognitive abilities in pre-elderly and
elderly, so that it can help them maintain independence and a better quality of
life.
Keywords: Cognitive impairment, Monopoly,
Dementia
INTRODUCTION
Indonesia has now entered an ageing
population, experiencing a very drastic increase in the number and proportion
of older adults. In 2021, the number of older adults will be around 27.1
million, or around 10% of the total population in Indonesia. In 2025, the
number of older adults is predicted to increase to 33.7 million people (11.8%) (Ministry of Health of the
Republic of Indonesia, 2021).
Ageing
is a process that occurs in human life. Getting old is a scientific process
that means a person has gone through 3 stages of life stages, namely childhood,
adulthood, and getting old (Sari & Herawati, 2018). Ageing can also be defined as the process of ageing, or it
can also be referred to as the process of degenerative ageing that can have an
impact on changes in humans; not only physical changes can occur in cognitive,
psychological, social and sexual feelings (Pragholapati et al., 2021).
This
study focuses on the cognitive abilities of pre-elderly and elderly people.
Cognitive ability is a process of knowing and becoming more precise, attentive,
thinking, knowing, learning, and making decisions. It is a structure that
involves a process that uses science, including perception, sensation,
learning, attention, memory ability, language, and thinking (Dania & Novziransyah,
2021).
Cognitive
function decline in pre-elderly and elderly individuals occurs when there is a
decrease in speed, agility, and thought processes related to using the five
senses: attention, memory, and motor and visual functions in distinguishing,
comparing, and contrasting. Santrock also said that when entering old age, the
elderly will choose information that is relevant to them because when entering
old age, they will have difficulty digesting and understanding new information,
especially if the information is in large quantities (Djajasaputra & Halim,
2019). The decline in cognitive function in the elderly can
affect their daily activities (ADL), social participation, leisure, work, and
independence (Yusefa et al., 2023).
Engaging
in cognitively engaging "board games" can reduce the risk of
cognitive function problems in pre-seniors and seniors. A board game is one in
which a board and pawn or the like are used as a game tool, and the game has
certain rules (Ayuni et al., 2022).
In this study, the board game used is a Monopoly
game that has been modified. The modified Monopoly board game used has been
designed and modified from the original version of Monopoly itself. The things
that have been modified include a chance card that is changed into a card that
contains questions that require cognitive ability, the monopoly board that has
been modified by only containing cities in Indonesia, the money used in this
game is new rupiah toy money, and
simplify the rules of the game, purchase, and sale so that they can be suitable
for the elderly. The modified Monopoly board game is designed to help the
cognitive abilities of the elderly in terms of memory, thinking, consideration,
problem-solving skills, and financial orientation skills.
Measurements were made in 2023 regarding cognitive
decline in pre-elderly and elderly in RW 8 Kemiri, Kebakkramat District. It was
found that in Kemiri the average pre-elderly and elderly experienced a moderate
decline in cognitive function, so that efforts were needed to improve cognitive
function in pre-elderly and elderly people in RW 8 Kemiri. Based on the above
background, the purpose of this study is to determine and analyze the effect of
the modified monopoly board game (Indonesian Version) on the cognitive
abilities of pre-elderly & elderly people in the elderly community RW 8,
Kemiri, Kebakkramat, Karanganyar. So that the benefit in this study is to contribute
to efforts to improve the cognitive function of pre-elderly and elderly through
educational board game interventions, especially the modified Monopoly game
(Indonesian Version). With the results of this study, it is hoped that it can
be a reference for the elderly community, health workers, and families in
providing activities that can help maintain and improve cognitive abilities,
and improve the quality of life of pre-elderly and elderly.
RESEARCH METHODS
This study is
a quantitative research using a one-group pretest and posttest design. The
population in this study is pre-elderly and elderly, and they participate in
the elderly community in RW 8, Kemiri Village, Kebakkramat, Karanganyar. The
sampling technique uses total sampling so that all pre-elderly and older adults
who participate in the elderly association in RW 8, Kemiri Village,
Kebakkramat, Karanganyar are the samples in this study, totalling 28. The
instrument used in this study was the Montreal Cognitive Assessment (MoCa-Ina),
which was taken before and after the intervention. The intervention using the
modified monopoly board game was carried out using five board game packages
consisting of 5-7 players, carried
out in groups or individually for eight intervention sessions for 30-45
minutes. The normality test in this study used Shapiro-Wilk, and the hypothesis
test used a paired sample T-test.
RESULTS AND DISCUSSION
The
intervention was conducted at the RW 8 elderly association, Kemiri Village,
Kebakkramat, Karangnyar, from August 2023 to September 2023. The research
sample frequency is distributed based on age, gender, occupation, and education
categories.
Table 1.
Distribution of research sample frequency
Characteristic |
Frequency |
Percentage (%) |
Age Category Pre-elderly Elderly Advanced
Elderly |
15 12 1 |
53,5 43,0 3,6 |
Gender Male Woman |
0 28 |
0 100,0 |
Work Work Not
Working |
11 17 |
39,3 60,7 |
Last Education Primary
Education Higher
Education |
21 7 |
75,0 25,0 |
In Table 1, it is shown that the sample has an age
range from pre-elderly to advanced elderly, namely 49 years to 75 years old,
with samples in pre-elderly age being dominated in this study. All samples are
female, the sample is dominated by non-working samples, and in the last
education is dominated by a low level of education, namely the range of not
school to high school.
Table 2. Assessment of Cognitive Ability of the Elderly Pre-post
Intervention
Score |
n |
Mean |
Standard Deviation |
Pretest |
28 |
21,25 |
4,419 |
Posttest |
28 |
23,50 |
4,105 |
Table 2 shows that cognitive ability in the elderly
increases, as seen in the Mean pretest-posttest intervention. This means that
the average score after the post-test has increased by 2.25.
Table 3. Frequency Distribution of Cognitive
Ability
of the Elderly Pre-Post Intervention
Cognitive Impairment Rate |
Pretest |
Posttest |
||
Frequency (n) |
Percentage (%) |
Frequency (n) |
Presented (%) |
|
Heavy |
0 |
0 |
0 |
0 |
Keep |
12 |
42,9 |
6 |
21,4 |
Light |
11 |
39,3 |
12 |
42,9 |
Usual |
5 |
17,9 |
10 |
35,7 |
Table 3 shows that the cognitive ability of the elderly,
based on the pretest results, is dominated by moderate cognitive impairment. In
contrast, the category of mild cognitive impairment dominates the post-test
results.
Table 4.
Data normality test results
Result |
Shapiro-Wilk |
|
n |
Sig. |
|
MoCA-Ina
Pretest |
28 |
0,815 |
Posttest
MoCA-Ina |
28 |
0.476 |
Table 4
shows the normality test results using Sapphire Wilk, which obtains the results
of the normally distributed data.
Table 5. Results of paired t-test
Result |
Paired Sample T-test |
|
n |
Sig. (2-tailed) |
|
Pretest and Posttest MoCA-Ina |
28 |
0,001 |
Table 5. shows the results of the t-test ρ value = 0.001 (<0.05), which is that the hypothesis is accepted or
there is an influence of Board Game Modified Monopoly (Version Indonesia) on
the cognitive ability of pre-elderly
& older adults in the RW 8 elderly community, Kemiri, Kebakkramat,
Karanganyar.
Parametric statistical test with Paired Sample T-test obtained a Sig.
(2-tailed) value of 0.001 or p < 0.05, it can be concluded that there is an
influence of Board Game Modified Monopoly (Version Indonesia) on the cognitive
ability of pre-elderly & elderly in the RW 8 elderly association, Kemiri,
Kebakkramat, Karanganyar.
Interventions using modern board games have been proven to improve
cognitive function in the elderly (Estrada‐Plana et al., 2021). The application of modified modern boards influences
maintaining the cognitive function of the elderly (Istianti &
Dewi, 2023). Board games significantly influence
improving cognitive abilities in the elderly (Ayuni et al.,
2022). Playing board games improves better
cognitive function (Daeli et al.,
2022). Intervention using digital board games can
reduce the risk of cognitive impairment (Kuo et al.,
2018).
Board games were provided 10x intervention for 20 minutes each session to
measure the cognitive ability of pre-elderly and older adults in completing
games (Pae et al.,
2021). In this study, the intervention was carried out eight times, one time
a week, and lasted 30-45 minutes.
The
cognitive activity used in the research was a board game, namely a Monopoly
game. Monopoly games are board games played by players who compete to collect
wealth in the form of money and territory using the game's rules (Desyawati et al., 2021). Monopoly games are able to improve the cognitive abilities of pre-elderly and elderly in terms of
memory, train brain skills in complex thinking, practice problem-solving and
decision-making, practice strategizing, and practice financial management (Gani, 2022).
The
intervention carried out in this study in the form of a modified Monopoly game (Kuang et al., 2021) aims to maintain cognitive abilities in pre-elderly and older adults. The modifications that have been
made to the modified Monopoly board game used are by simplifying the way to
play and helpful game rules to make it easier for the elderly to play and train
their ability to strategize in order to win games, boxes containing cities in
the region/region of Indonesia in order to increase the knowledge of the
elderly about cities in Indonesia and typical buildings in those cities, and money using rupiah money to train the
elderly in financial management, and opportunity cards that are converted into
cognitive cards that are useful for the cognitive abilities of pre-elderly & elderly. The
cognitive cards used in this game are cards in which some questions refer to
cognitive sub-tests that are useful for the elderly in visuospatial/executive
skills, management, memory, attention, language, abstraction, delayed recall,
and orientation.
During the
game in addition to the game serving the cognitive function of the pre-elderly and elderly, the Modified Monopoly Board Game intervention
is also able to improve the ability of
the pre-elderly and elderly in social interaction because each session of the pre-elderly and elderly will
have good interaction when rolling the dice, helping other players who are
struggling, and talking to each other. This is beneficial for the cognitive
abilities of the elderly with social interaction and minimizing the occurrence
of stress in the elderly. Older adults who are active in social interaction
with others or have an emotional attachment to those closest to them by
responding to social interactions will have a good cognitive function (Situngkir et al., 2022). From the research that has been carried out, it is found that the
intervention carried out in this study using the Board Game Modified Monopoly
(Indonesia Version) has a good influence on cognitive ability in pre-elderly and older adults.
CONCLUSION
The
Modified Monopoly Board Game's provision affects the cognitive ability of pre-elderly and older adults in the RW
8 elderly community, Kemiri, Kebakkramat, Karanganyar. Board Game Modified
Monopoly was effective in increasing the Montreal Cognitive Assessment
(MoCa-Ina) score in 28 samples of
pre-elderly and older adults in the RW 8 elderly community, Kemiri,
Kebakkramat, Karanganyar after eight interventions in 30-45 minutes each
session. Modified Monopoly Board Games have a positive effect on maintaining
the cognitive abilities of the
pre-elderly and the elderly, maintaining the cognitive abilities of the pre-elderly and the elderly,
and reducing the risk of cognitive decline in the pre-elderly and the elderly. In addition to cognitive
abilities obtained, during the intervention, there was also a positive
influence on social interaction skills in pre-elderly and older adults. Based on the findings, it is
recommended that the Modified Monopoly Board Game be incorporated as a regular
cognitive and social activity in elderly communities. Health practitioners,
caregivers, and community organizers should consider integrating this game into
cognitive rehabilitation programs to maintain and enhance cognitive health, as
well as promote social engagement. Further research could explore the long-term
effects of such interventions on cognitive decline, as well as adapt similar
cognitive games for broader use in various elderly communities. These
initiatives could help sustain cognitive function and improve the overall
well-being of the elderly population.
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Copyright holders:
Nabilla
Khaerunissa Putri, Aniek Puspitosari (2024)
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AJHS -
Asian Journal of Health and Science
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